After Cortana’s disappearance at the end of Halo 4, Master Chief is surprised to hear the closest thing he’s ever had to a friend suddenly speak to him from across the stars. The campaign involves the player shifting between two squads of four characters as the story is told, one lead by Earth’s savior Master Chief and the other by a man who used to be in the business of hunting Spartans, Locke. Halo 5: Guardians is not just the story of the series’s usual cybernetic Spartan supersoldier Master Chief fighting aliens that threaten the universe, as this time around there are actually two sets of playable characters. Many changes to the Halo style of play are immediately evident the moment you first step into this science fiction universe once again, but at the same time the game can seem even more confused about what it wants to be compared to its predecessor. Moving onto the Xbox One though would come with questions about how the series would attempt to evolve, and with Halo 4 not quite capturing the same magic as the original Halo trilogy, even more pressure was placed on the development of what would become Halo 5: Guardians. Halo 4 wrapped up the Halo series’s tenure on the Xbox 360 with a somewhat confused plot about the AI intelligence Cortana decaying while a robotic race of ancient beings known as Prometheans carried the action, but despite its faults in storytelling it was still as enjoyable as any game that had enough of this first person shooter franchise’s basics intact.
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